AI Insights · Timothy · July 2023
Top 5 Slime Games on iOS in the US for Q2 2023
During Q2 2023, the top slime games on iOS in the United States demonstrated varied performance in terms of revenue, downloads, and active users. Sensor Tower provides detailed insights into these trends.
Performance of Top 5 Slime Games on iOS in Q2 2023
The second quarter of 2023 saw interesting trends for the top slime games on iOS in the United States. Here’s a detailed look at how these apps performed based on data from Sensor Tower.
Goo: Slime simulator, ASMR, published by Exomind LTD, experienced fluctuating weekly revenue, starting at approximately $4K at the end of March and gradually decreasing to around $1.8K by the end of June. Weekly active users showed a downward trend from 6.4K at the end of March to 3.1K by the end of the quarter, indicating a decrease in user engagement.
World of Slime Simulator Games, developed by Solid Apps INC, maintained a relatively stable weekly revenue, hovering around $1.3K to $1.6K. Weekly downloads showed a significant spike in mid-June, reaching 8.7K, up from around 2K to 3K earlier in the quarter. Active users also saw a notable increase, peaking at over 10K by the end of June.
Super Slime Simulator by Dramaton LTD showed a steady revenue trend, with minor fluctuations around the $1K mark. Downloads were consistently high, starting from 22K at the end of March and peaking at 34K in mid-June. Active users remained robust, with a slight increase from 181K in late March to 187K by the end of June.
My Talking Slimy: Super Cat 3D, from Pixeland LLC, saw a gradual increase in weekly revenue from $260 in late May to just over $1K by mid-June. Downloads varied significantly, peaking at nearly 20K in early June before falling to around 5.5K by the end of the month. Active users followed a similar trend, increasing from 14K in late March to over 30K by mid-June, before dropping to 20K at the quarter's close.
Fluid Simulation by Pavel Dobryakov had inconsistent revenue, with occasional spikes such as $785 in late April. Downloads were relatively stable, ranging from 2.5K to 5.3K. Active users showed a gradual decline, from around 11.8K at the end of March to about 9K by the end of June.
For more detailed insights and trends, visit Sensor Tower.